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Latest post 06-14-2009 1:18 PM by Char. 106 replies.
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  • 05-20-2008 8:07 AM

    How to add custom key mappings to your 2DF games.

    I've noticed that some don't know how to set up their AB, BC, and similar mappings, and with these keys now allowed, it is only proper that everyone knows how to use them. Here is a short tutorial. Thanks to Ghostpilot who initially showed me how to adjust the keymapping files.

     

    First, you have to find the files that you need to edit. These are located in the following location:

    C:/Documents and Settings/"Your main user name"/Application data/Damdai/2DF/Freeplay/Config/Games/

    Phew, that's quite a long path. I suggest that you now make a shortcut of the "games" folder at the end there and put it somewhere of convenience for future adjustments. Now, each time you play a game, the emulator will read from the text documents found within this folder. Open up the document that refers to the game of your choice. A big list will appear. These are the button settings of the game. Here is an example of a custom mapping:

     

    custom "P1 Button BC"     switch 0x52 "P1 Button B" 0x01 "P1 Button C" 0x01

    This will add the BC configuration to your game if you add it to the list, and it will also add it to the control mapping list in-game, so which key you assign it here does not matter, since you can change it in-game at your leisure.

     

    Here are some standard ones that you can copy to add to your games. Paste them into the game document of your choice, at the bottom of the list.

     

     

    custom "P1 Button AB"     switch 0x47 "P1 Button A" 0x01 "P1 Button B" 0x01

    custom "P1 Button BC"     switch 0x52 "P1 Button B" 0x01 "P1 Button C" 0x01

    custom "P1 Button CD"     switch 0x4D "P1 Button C" 0x01 "P1 Button D" 0x01

     

     And here is how to read the code, in case you want to add more on your own:

     

    custom - this is just the entry of the string, and needs to be there for each custom string.

    "P1 Button BC" - This is just the name that will appear inside the config menu in the game. This can be "cottage cheese" and still work as BC.

    switch 0x52 -  This is which keypress on your controller that will activate the combination. You need not bother with this since it is configurable inside the game.

    "P1 Button B" 0x01 "P1 Button C" 0x01 - These are which game buttons that are included when you use this custom keypress. I am not sure what the 0x01 stands for, probably how many times the keys are pressed down, but I could only speculate without testing it. The names inside the " " refers to the basic attacks in the list, so in games like Third Strike where the keys are named "weak kick" and the like, you have to write "weak kick" in your custom strings, not "button D"

     

     

  • 05-20-2008 8:39 AM In reply to

    Re: How to add custom key mappings to your 2DF games.

    God 2.0:

    This will add the BC configuration to your game if you add it to the list, and it will also add it to the control mapping list in-game, so which key you assign it here does not matter, since you can change it in-game at your leisure.

     

     More than a game strategy, it is cheating. It's a pitty that noob players that don't know how to play properly want to do this kind of stupid setup. Here - I am including in that group - are excellent players that don't need that kind of macros.

     

  • 05-20-2008 9:19 AM In reply to

    Re: How to add custom key mappings to your 2DF games.

    I bring your attention to the subforum which this is placed in named "Game strategies and info".

    I would prefer that this remains an informative thread and a place where people can ask about stuff they need help with regarding this tutorial, and not turn into another war.

     

  • 05-20-2008 9:38 AM In reply to

    • SN3S
    • Top 50 Contributor
    • Joined on 05-06-2008
    • California (Bako!)
    • Posts 102

    Re: How to add custom key mappings to your 2DF games.

    a.bogard:

     More than a game strategy, it is cheating. It's a pitty that noob players that don't know how to play properly want to do this kind of stupid setup. Here - I am including in that group - are excellent players that don't need that kind of macros.

    If you don't need it, then don't use it and don't hate on the people that do. TBH, if you're an excellent player you're not going to have so much beef against it, as it only means that there's a higher chance you might get more competition, wether due to someone using a frowned upon tactic or not.

    It's like setting a PP button for dashes in MvC2 since you have a free 2 buttons you can map; you don't need it, but if you use it so be it.

    Same with Guilty Gear controls; if you want the P/K button feel free to use it.

    However, I agree with god2.0 here, this isn't meant to be a flame war. It's very nice information, but I don't need it so I'll just take my leave.

     

     

    Each Moment Gives Us A Chance To Become More Than What We Are

  • 05-20-2008 10:30 AM In reply to

    Re: How to add custom key mappings to your 2DF games.

     

    Is there a way to disallow multi key maps on nFBA? I was thinking maybe Damdai can encrypt the mapping files so that no one can edit it

  • 05-20-2008 10:37 AM In reply to

    • ozzi
    • Top 500 Contributor
    • Joined on 05-08-2008
    • Brasil
    • Posts 8

    Re: How to add custom key mappings to your 2DF games.

    I did not find the folder with my username =(

     

    Brasil has high-level players and deserves respect!

     

  • 05-20-2008 10:40 AM In reply to

    Re: How to add custom key mappings to your 2DF games.

     I had removed the functionality entirely before. But the unfortunate truth is most people don't use arcade sticks. For these people that use keyboard or pad, pressing 3 buttons simultaneously is near impossible. For this reason, I reenabled button macro support. I don't agree with the 2 button macro support, because I don't think there is an excuse for not being able to press 2 buttons at the same time on pad or keyboard.

  • 05-20-2008 10:42 AM In reply to

    Re: How to add custom key mappings to your 2DF games.

    Ozzi, you will probably find it inside the Administrator folder. Try searching through the folders.

    As for the 2 button discussion thing. Keyboards differ. One might be able to press forward +2 buttons at the same time, but not down+back+2 buttons without causing lockups.

     

  • 05-20-2008 11:13 AM In reply to

    • ozzi
    • Top 500 Contributor
    • Joined on 05-08-2008
    • Brasil
    • Posts 8

    Re: How to add custom key mappings to your 2DF games.

     

    I did not find the folder  again , only...  =/

    Brasil has high-level players and deserves respect!

     

  • 05-20-2008 11:38 AM In reply to

    Re: How to add custom key mappings to your 2DF games.

     That's not it. Try looking in C:\Documents and Settings\Application Data\

  • 05-20-2008 11:54 AM In reply to

    • Jackie
    • Not Ranked
    • Joined on 05-15-2008
    • Posts 3

    Re: How to add custom key mappings to your 2DF games.

     What if i dont have "application data" folder ??

  • 05-20-2008 12:38 PM In reply to

    • ozzi
    • Top 500 Contributor
    • Joined on 05-08-2008
    • Brasil
    • Posts 8

    Party!!! [<:o)] Re: How to add custom key mappings to your 2DF games.

    I found thanks to God ....  God 2.0 hehe =D

    Thanks Damdai =)

    C:\Documents and Settings\Administrator\Application Data\Damdai\2DF\FreePlay\config\games

     

    Brasil has high-level players and deserves respect!

     

  • 05-20-2008 12:54 PM In reply to

    Re: How to add custom key mappings to your 2DF games.

     I was helping someone else with a spanish version of windows, and he couldn't find the folder either. I don't know if it puts it somewhere else or what. Try viewing hidden files and folders if you aren't already.

  • 05-20-2008 1:45 PM In reply to

    Re: How to add custom key mappings to your 2DF games.

    Oh yea, I forgot to mention that. The application data folder is usually hidden by default. You might have to go to folder options in your tools menu and make windows show hidden files and folders in order to see it.

     

  • 05-24-2008 12:44 PM In reply to

    Re: How to add custom key mappings to your 2DF games.

    damdai:

    I don't agree with the 2 button macro support, because I don't think there is an excuse for not being able to press 2 buttons at the same time on pad or keyboard.

    I'm not so sure about this. I play on a stick mostly, but whenever I have to use a pad I find pressing two keys at the same time is actually pretty difficult. I use a PS pad, so I'll refer to those configurations - hitting Square Cross and Triangle Circle is fairly simple (not quite as easy as a stick but learnable.) But other combinations like Triangle Cross and Square Circle? Way too difficult - theres a reason the PS2 port of VF4 had all of the combinations needed mapped onto the triggers. I really don't think its cheating - its just allowing users on a pad to have at least the same sort of accessibility (at least on combined buttons) that is natural on a stick. Not to prolong a war or anything, but its that sort of philosophy which is responsible of scaring people from fighters in the first place I believe.
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